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I just beat it in under 10 hours.

Here's my breakdown.

It was -awesome-.

Wheatley as the final villain instead of the lovable ball of cybernetics? Brilliant. Never would've suspected him. I was half expecting it to be an insane AI Cave Johnson.

Game was a little too long at the end and the previous Aperture Science incarnations were a little dragging... Meh but a minor tarnish on an otherwise stellar game.

Seeing the Borealis' life saver in the game rocked balls(I think despite my misgivings with the Half Life series, I think I've finally warmed up to it).

Lesse.....

New portal mechanics were absolutely balls out fun. None of the chambers from the demos showed up in the retail game, which made me kind of sad. Neither were the refreshing in real time chambers. Oh well. Just expectations set up from pre-release information.

I hope that map makers really get on the ball with this one. Light bridges, excursion funnels, the three gels, arial faith plates... All awesome.

When I wake up or decide to tackle my last Monster, I'm going to tackle Coop. I hope it doesn't suck.

Date: 2011-04-21 07:25 am (UTC)
From: [identity profile] star-healer.livejournal.com
I WANT TO PLAY. Good guys, they look like the same person!!

http://www.gamecubicle.com/images/save/flashe/mariotwins-reg.swf

Perhaps that will be my plan for the weekend, is Portal 2. :)

Date: 2011-04-22 03:59 pm (UTC)
From: [identity profile] chukb.livejournal.com
I just finished single-player yesterday, and loved it. I was especially impressed that they managed to make GlaDOS a [mostly] sympathetic character, and I thought the new mechanics worked great - they add depth without contriving complexity.

I thought they should have made a better reason for the character to go through the 'historic' vaults. It was there for GlaDOS' character development, and to give the gel puzzles a fresh setting, but I just kept wondering what Chell was doing there, you know? Just seemed one conversation short of cohesive, in terms of story. But the gameplay was there, so I won't complain.

Overall, game of the fucking year. Can't wait to try co-op. (And I hate online gaming, so that's saying something.)

Date: 2011-04-22 06:41 pm (UTC)
From: [identity profile] chukb.livejournal.com
Steam, on my Mac. I'm SlackMasterC, if you want to friend me up, but I meant what I said about hating online gaming. Fair warning. ;)

Date: 2011-04-22 06:55 pm (UTC)
From: [identity profile] taiki.livejournal.com
i'm taitaisanchez. I'll be playing on my ps3 for the next two months until I get my shiny new macbook pro.

Date: 2011-04-22 06:54 pm (UTC)
From: [identity profile] taiki.livejournal.com
Also, I disagree about the historic Aperture test chambers. The Aperture company has been around since the 50's, as established in other extended media(the very original Portal 1 ARG where you had to log in to find out the cake was a lie), and getting lost very deep in the cracks of the Aperture facility to find experiments from looong ago wasn't too far fetched for me.

This is a minor nitpick into what was otherwise a stellar game. What bothered me though was that the Borealis' dry dock was found in the 70's portion of the testing facility. I just wish they would've had it in the last facility so at least it meshed with the Borealis we saw in Half Life 2 Ep 2 which had the modern Aperture Science logo on it, not to mention the blueprints Judith Mossman found with GLaDOS all over it. It kind of bothers me that Half Life is the game that put Valve on the map and now they're ignoring it like some red headed stepchild. If GLaDOS in Portal is Caroline, then who's the basis for GLaDOS on board the Borealis?

Date: 2011-04-22 07:07 pm (UTC)
From: [identity profile] chukb.livejournal.com
Huh. You're right - that does suggest that it was built twice, doesn't it? (Damn my thriving social life and loving family for robbing me of my 'obsessed fandom' time. ;)

Although, it's possible that the dry dock was built in the 70s, but the ship wasn't actually built until the GlaDOS years. Right?

Date: 2011-04-22 07:15 pm (UTC)
From: [identity profile] taiki.livejournal.com
Either one of two things, they're going to retcon the Borealis as being part of the experiments done in the 70's, or that parts of the older facility were still in use before deadly neurotoxin was flooded into the facility killing everyone except Ratman.

Date: 2011-04-22 07:20 pm (UTC)
From: [identity profile] chukb.livejournal.com
Yeah, there are some sloppy fits with the material in EP2, but nothing that really breaks the continuity for me.

Geek point: Is the modern Aperture logo on the *ship*, or on a cargo container hanging off the side of it? (Haven't played EP2 in a while, so I'm going from pics online.) If Mossman just happened to get 'GlaDOS' copy' of the blueprints, but it was built in the 70s, there's no problem.

Date: 2011-04-22 10:01 pm (UTC)
From: [identity profile] taiki.livejournal.com
Modern. Plus the blueprints show modern features through out.

http://half-life.wikia.com/wiki/Borealis

What I've noticed though, is that the ship itself looks old, so it's entirely possible they were loading it with modern equipment(Another GLaDOS AI with another personality core, etc), even if the ship is from the 70's.

Date: 2011-04-26 07:12 pm (UTC)
From: [identity profile] alkrea.livejournal.com
I find it interesting that you thought the end was too long. I was actually disappointed when all of a sudden, there I was going against Wheatley. I also found him waaaaay easier to beat than GLaDOS ever was. I only had to redo the last sphere once, and that was only because I didn't see it with enough time to actually set myself up to get it. GLaDOS actually took me a couple more tries and proved more difficult. Maybe it was just that I've had much more Aperture Laboratories testing under my belt now, or because Wheatley was, well, a moron. lol! Though I agree the vintage Aperture did drag on a little, it wasn't too bad an dit was fun to explore the little nuances of what was left behind.

I'm hoping there's more in the co-op version. I absolutely loved this game's single player mode, but I still feel like there should be more. And I'm really hoping that this was a desire Valve would hope be triggered by people trying to get them to actually bother with co-op. Cause I loved the game, and I don't like that I feel like I should still have more to do. Damn PSN needs to get online again. Ugh! What timing for that asshole to hack it. Right at the time of Portal 2 and Mortal Kombat. Two games that online play is pretty much a big part in. Shoulda linked Steam and PSN that first day I had it when the network was actually still available.

Date: 2011-04-27 03:27 am (UTC)
From: [identity profile] taiki.livejournal.com
What I meant by the end was, the Wheatley tests.

I knew the game was nearly over at that point. When the reactor started to go critical, that was a chapter marker that said, "This is the end." It made me feel like I had a sense of purpose and a reason to complete those test chambers as fast as possible. If they moved those pieces towards the middle, or added another chapter -after- it and let the facility start to eat itself afterwards, I'd have been much much happier with it and I wouldn't have felt that the end was too long. Still though, it's a minor nitpick compared to the bigger opus that was the game.

Yeah, I can't wait for PSN to go back up. I won a bunch of money playing blackjack that weekend and picked up the official sony Bluetooth headset just for multiplayer.

BTW, what's your steam ID? Alkrea?

Date: 2011-04-27 03:43 am (UTC)
From: [identity profile] alkrea.livejournal.com
...how'd you guess my user name!? =O

Anyways, both Steam and PSN I'm Alkrea. Unfortunately, I didn't link my PSN and Steam when I first got the game and PSN was still up. /sigh But I did create my Steam account today, in hopes of PSN returning soon. I can't remember if I have you friended on PSN...

Date: 2011-04-27 03:44 am (UTC)
From: [identity profile] taiki.livejournal.com
I'm taitaisanchez on steam, and BobGenghisKhan on PSN.

(Bill and Ted's was on TV when I was registering and most of my usual variations of my username were taken on PSN >:()

Date: 2011-04-27 03:45 am (UTC)
From: [identity profile] alkrea.livejournal.com
haha! Yeah, I would remember a name like that! XD I can't add anyone on Steam since I have no games listed... I don't know if you can add me?

Date: 2011-04-27 03:55 am (UTC)
From: [identity profile] taiki.livejournal.com
even if you've haven't got any games listed, you should still be able to bring up the little friends box on the lower right. I added you, so, it should work the other way

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